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Reference: MICPIR01
39,95€
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Players take on the role of pirate captains sailing the Caribbean to become the most legendary sailors on the seas, earning Fame points through various means: trading exotic goods, plundering merchant ships or other players, exploring in search of hidden treasure, or completing quests.
The game’s originality lies in its micro format: despite its compact box, it offers a level of freedom of action akin to a streamlined “4X” experience, driven by the combination of a Captain card and a Ship card, each providing distinct bonuses depending on the chosen play style.
Setup involves assembling a modular board consisting of nine Ocean tiles arranged in a 3x3 grid, representing ports, resource zones, and merchant ships to intercept. Each player chooses a Captain and Ship combination, which determines their starting bonuses, then uses custom dice to resolve their navigation, combat, or exploration actions each turn.
Throughout the game, players collect resources such as fish or bananas, trade them in ports for gold or luxury goods, gather fragments of a legendary map, and can recruit new crew members to upgrade their ship.
Victory Conditions and End of the Game
The game ends when a captain reaches the Fame point threshold set by the rules, typically around ten points. Actions performed during the game—whether fulfilling trade contracts, plundering ships, completing quests, or discovering treasures using the reconstructed legendary map—all contribute to increasing this total.
The first captain to reach the Fame goal wins the game and becomes the legend of the seas that everyone feared encountering.
Includes stretch goals and the Ghost Ship token.
Players take on the role of pirate captains sailing the Caribbean to become the most legendary sailors on the seas, earning Fame points through various means: trading exotic goods, plundering merchant ships or other players, exploring in search of hidden treasure, or completing quests.
The game’s originality lies in its micro format: despite its compact box, it offers a level of freedom of action akin to a streamlined “4X” experience, driven by the combination of a Captain card and a Ship card, each providing distinct bonuses depending on the chosen play style.
Setup involves assembling a modular board consisting of nine Ocean tiles arranged in a 3x3 grid, representing ports, resource zones, and merchant ships to intercept. Each player chooses a Captain and Ship combination, which determines their starting bonuses, then uses custom dice to resolve their navigation, combat, or exploration actions each turn.
Throughout the game, players collect resources such as fish or bananas, trade them in ports for gold or luxury goods, gather fragments of a legendary map, and can recruit new crew members to upgrade their ship.
Victory Conditions and End of the Game
The game ends when a captain reaches the Fame point threshold set by the rules, typically around ten points. Actions performed during the game—whether fulfilling trade contracts, plundering ships, completing quests, or discovering treasures using the reconstructed legendary map—all contribute to increasing this total.
The first captain to reach the Fame goal wins the game and becomes the legend of the seas that everyone feared encountering.
Includes stretch goals and the Ghost Ship token.