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The Last Wardens

Reference: SFHTLW01

RPG based on the hit Mad Cave comic series The Last Wardens by Amit Tishler and Elliot Sperl

  • English
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59,95€

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  • Technical sheet

The Last Wardens

Description

A game of Retro Cosmic Grindhouse Horror

In The Last Wardens Tabletop Roleplaying Game, it’s 1975 and you are one of the titular Last Wardens, a rogue Cell of unlikely heroes (and anti-heroes) who use chainsaws, explosives, and abilities that defy all known science to defend an unsuspecting world against the the chaotic mutations spawned by the Great Drift. 
It’s a game of Retro Cosmic Grindhouse Horror, where bell-bottom jeans, tentacles, and an absurd amount of blood collide for a one-of-a-kind experience. Can you dig it?
If you're a fan of the comics, or if your play group is looking for a change of pace from dragons and/or dungeons, The Last Wardens' Retro Cosmic Grindhouse Horror may be just the thing for you. But what does that actually mean...?
  • Retro: America, 1975. It’s a time of national disillusionment: Vietnam, Watergate, corruption, pollution, the energy crisis, civil rights unrest, and more have made an entire country question its identity. To make things even worse? Disco. Cell phones are experiments in a lab, the Internet is neither worldwide nor a web, and self-care means only smoking one pack of cigarettes a day. 
  • Cosmic: While the era is already terrifying, another horror awaits humanity. The implacable and uncaring entropy of the Great Drift secretly threatens reality as we know it. An energy force that existed before our universe exploded into existence, the Great Drift’s strange radiation forever changes all it comes in contact with. 
  • The metaphysical tectonic plates of reality sometimes create moments of cosmic friction so intense they create ruptures in reality, or Drifts. These eruptions allow the mutating energies of the Great Drift to pour through. Anything unlucky enough to be caught within the field of a Drift is forever warped and twisted into a Drifter. Usually with tentacles.
  • Grindhouse Horror: Over-the-top and unashamed to exploit any cultural hot-button that puts butts in theater seats, grindhouse horror isn’t shy about cranking up the blood and gore. In The Last Wardens, this comes with a healthy dose of dark humor. The tone of the game hews much more towards Sam Raimi’s style than the more sadistic films of Eli Roth (yes, this includes Borderlands. Why Eli? Why?).

Technical sheet

Description

A game of Retro Cosmic Grindhouse Horror

In The Last Wardens Tabletop Roleplaying Game, it’s 1975 and you are one of the titular Last Wardens, a rogue Cell of unlikely heroes (and anti-heroes) who use chainsaws, explosives, and abilities that defy all known science to defend an unsuspecting world against the the chaotic mutations spawned by the Great Drift. 
It’s a game of Retro Cosmic Grindhouse Horror, where bell-bottom jeans, tentacles, and an absurd amount of blood collide for a one-of-a-kind experience. Can you dig it?
If you're a fan of the comics, or if your play group is looking for a change of pace from dragons and/or dungeons, The Last Wardens' Retro Cosmic Grindhouse Horror may be just the thing for you. But what does that actually mean...?
  • Retro: America, 1975. It’s a time of national disillusionment: Vietnam, Watergate, corruption, pollution, the energy crisis, civil rights unrest, and more have made an entire country question its identity. To make things even worse? Disco. Cell phones are experiments in a lab, the Internet is neither worldwide nor a web, and self-care means only smoking one pack of cigarettes a day. 
  • Cosmic: While the era is already terrifying, another horror awaits humanity. The implacable and uncaring entropy of the Great Drift secretly threatens reality as we know it. An energy force that existed before our universe exploded into existence, the Great Drift’s strange radiation forever changes all it comes in contact with. 
  • The metaphysical tectonic plates of reality sometimes create moments of cosmic friction so intense they create ruptures in reality, or Drifts. These eruptions allow the mutating energies of the Great Drift to pour through. Anything unlucky enough to be caught within the field of a Drift is forever warped and twisted into a Drifter. Usually with tentacles.
  • Grindhouse Horror: Over-the-top and unashamed to exploit any cultural hot-button that puts butts in theater seats, grindhouse horror isn’t shy about cranking up the blood and gore. In The Last Wardens, this comes with a healthy dose of dark humor. The tone of the game hews much more towards Sam Raimi’s style than the more sadistic films of Eli Roth (yes, this includes Borderlands. Why Eli? Why?).

Technical sheet

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