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World at War 108 - West Front 1944

Reference: DCGWW108

World at War, Issue #108 - Game Edition.

  • English
  • 1 to 2 players
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49,95€

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  • Description
  • Technical sheet

World at War 108 - West Front 1944

Description

West Front 1944 is a two-player wargame of the campaigns along the Rhine in the winter of 1944–45 (December to March). The Allies are attempting to establish bridgeheads across the Rhine River while the Germans are planning for their Ardennes counteroffensive. The game uses a variant of the Boots / Manstein’s War system to model command, control, and logistics on an operational scale. Both players have a wide range of operational plans which they can execute to attempt to seize certain strategic objectives.
Each player uses command markers to activate their forces that are divided into sub-commands (army groups and similar echelons). Each player has special markers that provide additional operational capabilities. Can you turn the tide of history in that decisive winter of 1944–45?
Each game turn represents two weeks. Each hex on the map represents 27 kilometers (17 miles) from side to opposite side. Units are primarily corps. Air units (Allied numbered air forces and German Fliegerkorps) represent air cover for a sector of the front.

Technical sheet

  • Author(s)
  • Language(s)
  • Mechanism(s)
  • Warning(s)
    Warning! Not suitable for children under 3 years of age. Small parts. Choking hazard.
  • EAN 009128030104
  • Publishers Decision Games

Description

West Front 1944 is a two-player wargame of the campaigns along the Rhine in the winter of 1944–45 (December to March). The Allies are attempting to establish bridgeheads across the Rhine River while the Germans are planning for their Ardennes counteroffensive. The game uses a variant of the Boots / Manstein’s War system to model command, control, and logistics on an operational scale. Both players have a wide range of operational plans which they can execute to attempt to seize certain strategic objectives.
Each player uses command markers to activate their forces that are divided into sub-commands (army groups and similar echelons). Each player has special markers that provide additional operational capabilities. Can you turn the tide of history in that decisive winter of 1944–45?
Each game turn represents two weeks. Each hex on the map represents 27 kilometers (17 miles) from side to opposite side. Units are primarily corps. Air units (Allied numbered air forces and German Fliegerkorps) represent air cover for a sector of the front.

Technical sheet

  • Author(s)
  • Language(s)
  • Mechanism(s)
  • Warning(s)
    Warning! Not suitable for children under 3 years of age. Small parts. Choking hazard.
  • EAN 009128030104
  • Publishers Decision Games
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