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Reference: 3D-DOCK-SPECIALCOND-GOOD
Dockfighters: The Ale Wars - Special Conditions and 3D Objectives is an expansion that adds 19 objectives and 2 prototype fighters to add variety to your missions.
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In this alternate-history dieselpunk universe set in 1948, where Bavaria and Saxony clash in the Ale Wars on a hexagonal board, this expansion replaces the two-dimensional tokens from the core game with nineteen 3D objectives, accompanied by two prototype fighters with their own rules.
Its originality also lies in the integration of “Special Conditions”—rules governing environmental and tactical conditions—which are printed directly on A5-sized listings rather than on separate cards, making them easier to consult during gameplay.
The nineteen raised-relief objectives cover a wide variety of situations: six target balloons, three aerial mines to avoid, two observation airships, three radar masts, two moving express trains, a flying grandstand, a guided ballistic missile, and a bridge that allows for acrobatic maneuvers such as flying underneath it to break the opponent’s line of sight.
Some of these objectives, such as the trains or the missile, move across the board as the game progresses, forcing players to adjust their timing to intercept or avoid them.
The special conditions rules introduce environmental modifiers—such as storms that affect visibility and movement—which are added to the existing missions from the core game without changing the victory conditions.
The two prototype fighters, designed for high-risk experimental scenarios, round out this expansion by offering unique stats to players who want to test still-unstable technologies within their squadron.
In this alternate-history dieselpunk universe set in 1948, where Bavaria and Saxony clash in the Ale Wars on a hexagonal board, this expansion replaces the two-dimensional tokens from the core game with nineteen 3D objectives, accompanied by two prototype fighters with their own rules.
Its originality also lies in the integration of “Special Conditions”—rules governing environmental and tactical conditions—which are printed directly on A5-sized listings rather than on separate cards, making them easier to consult during gameplay.
The nineteen raised-relief objectives cover a wide variety of situations: six target balloons, three aerial mines to avoid, two observation airships, three radar masts, two moving express trains, a flying grandstand, a guided ballistic missile, and a bridge that allows for acrobatic maneuvers such as flying underneath it to break the opponent’s line of sight.
Some of these objectives, such as the trains or the missile, move across the board as the game progresses, forcing players to adjust their timing to intercept or avoid them.
The special conditions rules introduce environmental modifiers—such as storms that affect visibility and movement—which are added to the existing missions from the core game without changing the victory conditions.
The two prototype fighters, designed for high-risk experimental scenarios, round out this expansion by offering unique stats to players who want to test still-unstable technologies within their squadron.