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Your mission: gather a band of adventurers, cross hostile lands, track down a crown, and carry out the ceremony before it's too late.
A noble mission. Heroic, even. You're probably going to die.
After 12 Years is a GM-less hexploration role-playing game, designed for one or more players. Play cooperatively, competitively, or in parallel — synchronously or not, at your own pace. Dice and tables replace the game master: the wilderness, dungeons, and enemies are generated as you make your decisions.
After 12 Years is the French version of the acclaimed game Twelve Years. Plunging players into a melancholic and dangerous dark fantasy universe, the story revolves around a relentless cyclical threat: every twelve years, the Lich King returns from the dead to reclaim his crown and cast his shadow over the world. You play courageous — or desperate — adventurers who must explore wild and forgotten lands to find a way to prevent this imminent apocalypse.
This core book corresponds to the augmented 4th edition of the English version. It is the starting point. Old School hexploration, the awakening of the Lich King, and the race against time. Everything you need to launch a campaign… Prepare to die!
Your mission: gather a band of adventurers, cross hostile lands, track down a crown, and carry out the ceremony before it's too late.
A noble mission. Heroic, even. You're probably going to die.
After 12 Years is a GM-less hexploration role-playing game, designed for one or more players. Play cooperatively, competitively, or in parallel — synchronously or not, at your own pace. Dice and tables replace the game master: the wilderness, dungeons, and enemies are generated as you make your decisions.
After 12 Years is the French version of the acclaimed game Twelve Years. Plunging players into a melancholic and dangerous dark fantasy universe, the story revolves around a relentless cyclical threat: every twelve years, the Lich King returns from the dead to reclaim his crown and cast his shadow over the world. You play courageous — or desperate — adventurers who must explore wild and forgotten lands to find a way to prevent this imminent apocalypse.
This core book corresponds to the augmented 4th edition of the English version. It is the starting point. Old School hexploration, the awakening of the Lich King, and the race against time. Everything you need to launch a campaign… Prepare to die!