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Après 12 années - Démon & Village

Reference: BIGDCANN2FR

Demon & Village is a supplement that considerably enriches the gaming experience of Après 12 Années, the solo and cooperative hexploration role-playing game.

  • French
Pre-order : Début novembre
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Après 12 années - Démon & Village

Description

Demon & Village, a supplement for the Après 12 Années role-playing game

Demon & Village is a supplement that considerably enriches the gaming experience of Après 12 Années, the solo and cooperative hexploration role-playing game. This supplement is divided into two major parts designed to deepen both the threats weighing on the world and the social interactions during your stops.

Part 1: The Demon Lord 

This first part introduces a threat of apocalyptic scale onto your exploration map. The influence of evil manifests concretely through the appearance of the Mouths of Hell, points of geographic rupture from which corruption flows.

  • Terrifying new monsters from the abyss.
  • New and powerful spells to counter or harness these forces.
  • Character archetypes specifically tied to demonic themes.
  • A growing corruption mechanic impacting both the world and the hero.

Part 2: The Villages 

Previously simple waypoints, villages become truly living and memorable stops in the game. This part brings welcome social and narrative depth between two wild expeditions.
Investigation systems to solve local mysteries.

  • Feasts and celebrations to restore morale or gain favors.
  • Managing internal conflicts between villagers.
  • Games of chance to test your luck in the taverns.
  • In-depth social interactions with the inhabitants.

Technical sheet

Description

Demon & Village, a supplement for the Après 12 Années role-playing game

Demon & Village is a supplement that considerably enriches the gaming experience of Après 12 Années, the solo and cooperative hexploration role-playing game. This supplement is divided into two major parts designed to deepen both the threats weighing on the world and the social interactions during your stops.

Part 1: The Demon Lord 

This first part introduces a threat of apocalyptic scale onto your exploration map. The influence of evil manifests concretely through the appearance of the Mouths of Hell, points of geographic rupture from which corruption flows.

  • Terrifying new monsters from the abyss.
  • New and powerful spells to counter or harness these forces.
  • Character archetypes specifically tied to demonic themes.
  • A growing corruption mechanic impacting both the world and the hero.

Part 2: The Villages 

Previously simple waypoints, villages become truly living and memorable stops in the game. This part brings welcome social and narrative depth between two wild expeditions.
Investigation systems to solve local mysteries.

  • Feasts and celebrations to restore morale or gain favors.
  • Managing internal conflicts between villagers.
  • Games of chance to test your luck in the taverns.
  • In-depth social interactions with the inhabitants.

Technical sheet

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Available : Fin octobre
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