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Firesiege: A Feralis Story

Reference: DGS018

Firesiege is a cooperative tower-defense game for 1 to 4 players.
  • English
  • From 12 years old
  • 1 to 2h
  • 1 to 4 players

87,95€

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Firesiege: A Feralis Story

Description

Firesiege is a cooperative tower-defense game for 1 to 4 players

Each player controls a Valkun Hero with unique abilities. Turn by turn, players use action cards to defend against the Skreel swarm invading Eldor, aiming to kill your leader, Norad. The enemy army is nearly endless, so victory depends on outmaneuvering them by completing various goal cards. These include sealing the three Skreel Nests, rescuing inhabitants from Eldor’s citadel, and recruiting enough Marall mercenaries. The goal is to flip all six Banner tokens to the Victory side. Different challenges arise with each game based on the goal cards chosen.

During battle, each action triggers reactions: you see only one side of the card, while others see the reverse. Communication is essential, but you can’t freely discuss plans aloud. Each card played resolves both sides: a positive effect on the light side and a negative one on the shadow side. If your Hero dies, an enemy infiltrates the city center, or the swarm track reaches its maximum, the game ends immediately. Choose your actions wisely, as every move has consequences, and any card could be your last!

Technical sheet

Description

Firesiege is a cooperative tower-defense game for 1 to 4 players

Each player controls a Valkun Hero with unique abilities. Turn by turn, players use action cards to defend against the Skreel swarm invading Eldor, aiming to kill your leader, Norad. The enemy army is nearly endless, so victory depends on outmaneuvering them by completing various goal cards. These include sealing the three Skreel Nests, rescuing inhabitants from Eldor’s citadel, and recruiting enough Marall mercenaries. The goal is to flip all six Banner tokens to the Victory side. Different challenges arise with each game based on the goal cards chosen.

During battle, each action triggers reactions: you see only one side of the card, while others see the reverse. Communication is essential, but you can’t freely discuss plans aloud. Each card played resolves both sides: a positive effect on the light side and a negative one on the shadow side. If your Hero dies, an enemy infiltrates the city center, or the swarm track reaches its maximum, the game ends immediately. Choose your actions wisely, as every move has consequences, and any card could be your last!

Technical sheet

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