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Reference: IEL-70707
The Crew: Around the World is the third installment in The Crew series. The game features the same innovative cooperative turn-taking mechanic as the original game, but with exciting new surprises! It offers a variety of new challenges as well as new game modes.
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That’s the mission entrusted to your team in this third installment of The Crew series.
Like its predecessors, it’s a cooperative trick-taking game: you play, and you either win or lose together. The tension stems from a simple rule: you can’t freely discuss your cards. Every decision affects the whole team, and every missed trick can turn everything upside down. An elegant card game, rich in deduction and tacit coordination.
The campaign is divided into 25 stages, detailed in an included expedition log. At each stage, the team must move its Expedition token toward the plane before the Time marker catches up to them. The faster you move, the better your score.
Each round, players choose a Task card from two piles—knowing only its difficulty level (1 through 6). The cards are dealt, and tricks are played in the traditional way: follow the suit led, the highest card wins, and Helicopters are trumps. But the goal isn’t to win tricks: it’s to fulfill the Task’s condition, whether it’s a group task or one assigned by vote to a single player.
Communication is strictly limited: you can reveal one of your cards using a single signal (the highest, the lowest, or the only one of your suit). This limited information is what gives the game its unique flavor.
That’s the mission entrusted to your team in this third installment of The Crew series.
Like its predecessors, it’s a cooperative trick-taking game: you play, and you either win or lose together. The tension stems from a simple rule: you can’t freely discuss your cards. Every decision affects the whole team, and every missed trick can turn everything upside down. An elegant card game, rich in deduction and tacit coordination.
The campaign is divided into 25 stages, detailed in an included expedition log. At each stage, the team must move its Expedition token toward the plane before the Time marker catches up to them. The faster you move, the better your score.
Each round, players choose a Task card from two piles—knowing only its difficulty level (1 through 6). The cards are dealt, and tricks are played in the traditional way: follow the suit led, the highest card wins, and Helicopters are trumps. But the goal isn’t to win tricks: it’s to fulfill the Task’s condition, whether it’s a group task or one assigned by vote to a single player.
Communication is strictly limited: you can reveal one of your cards using a single signal (the highest, the lowest, or the only one of your suit). This limited information is what gives the game its unique flavor.