GRL-SVA-001-676
Players hire staff for their start-up company to put out new products, with the nature of the products being determined by patterns that you build with polyominoes. By putting these products on the market, you gain income, but other players might copy your product and take some of that money for themselves — refining your ideas to steal market share, as it were. Along the way you need to acquire funding, hire and fire staff, seek investors, expand your HQ, and try not to go bankrupt while working you way toward being the first company to be valued at $1 billion, which nets you the win.
Silicon Valley plays in 60-90 minutes and includes a challenging and innovative solo-mode.
Theme(s) | Economy | |
Language(s) | French, English | |
Mechanism(s) | Placement, Tiles | |
Author(s) | Scott Almes | |
Artist | Kerri Aitken | |
Format | Kickstarter (including stretch goals) | |
Editor | Grail Games |
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